• Goblins can jump to catch skulls out of the air.
  • Jumping can also be used to avoid attacks.
  • The skull can be thrown farther with a well timed jump.
  • Jump attacks increase the time it takes an opponent to control a ghost.

Throwing the Skull


ScoringDeath/RespawningAttackingThrowing the Skull • Jumping • DivingSprintingThrowing ClubsTauntingStaminaPicking Up Skull/Clubs