• Killing an enemy goblin prevents them from controlling a ghost for a brief time.
  • Attacking is also used to knock the skull into the air inside of end zones to prevent goals.
  • Jump attacks increase the time it takes for the opponent to control a ghost.
  • Striking a fence immediately stops an attack.


Throwing the skull

ScoringDeath/Respawning • Attacking • Throwing the SkullJumpingDivingSprintingThrowing ClubsTauntingStaminaPicking Up Skull/Clubs